﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace LevelEditor
{
    class Lever:Tile
    {
        public char effectType;
        public int objectAffected;

        public Lever(String nm, bool collide, bool push, char type, int locX, int locY, char effect, int objAffected)
            : base(nm, collide, push, type, locX, locY)
        {
            effectType = effect;
            objectAffected = objAffected;
        }
    }
}
